1/21/2024 0 Comments Dnd blight encounter![]() It can however be thwarted by a simple Knock spell. It is also very sturdy and would require a Strength check of (DC 20) as well. The Door is locked from inside and is very difficult to pick (DC 20). If not, they wait till the party is busy trying to open the door before they attack with surprise. If a Party member notices this the Gargoyles immediately attack. That is because 2 Live Gargoyles have taken their place. The party may find the toppled Gargoyles odd, if they think to look up on their own, they will notice that no gargoyles appear to be missing at the top. The Door to the Tower appears to be made of sturdy Old Oak, bound with Iron and astonishingly well preserved.Īs the Party searches, make a passive perception check DC 15. The Stable can be cleared of rubble and possibly used. Along with other stone and random debris, all overgrown and covered with dirt. There appears to be a few broken gargoyle statues laying on the ground nearby. When The players get closer describe the following as they approach the door.Īs you make your way up to the door you notice the disrepair even more. The area seems very quiet and still, as if waiting for something. The fourth floor seems to have more widowns but all that you can see seem shuttered and dark.Ī broken down stable sits on the side of the tower, having fallen down long ago. ![]() The third floor has windows and a single stone balcony. The second floor seems to have multiple widows around its perimeter. The bottom floor has a single Door in its side. Blocks seem to be missing and windows seem to be broken. It looks to be about 4 stories tall with parapets crowned with gargoyle statues. The tower seems to be very old and in disrepair. When the party approaches the wizards tower, read the following.Īs you crest the latest hill, you see a Tower situated at the top of the next hill, not far away. A random Black bear searching for food stumbles across the party, it is not initially hostile and will run away if approached.they may attack if they can surprise the party, but if they are losing, may retreat to the Dryad for help. Blighted under control of a Blight dryad are patrolling the lands near the Blight dryads domain.Giant spider have taken up residence in a copse of trees in the valleys between to small hills.A Dire wolf that has been roaming the area has yet to establish dominance on any wolf packs in the area, it is currently hungry and once it catches the scent of the Party, makes a direct line to attack.They attempt to attack at night if not dealt with beforehand. 1d6 wolves that have been hunting the area catch wind of the party and stalk them till nightfall. ![]() ![]() Roll 1d10, a roll of 1 or 2 denotes a random encounter taking place. Random encounters should be rolled for 2 times a day. It is about 2 days journey by foot across the sparse tree covered hills. The wizards tower lies to the South of the village. ![]()
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